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Dead of Winter is a meta-cooperative psychological survival game set in a zombie apocalypse. Players work together toward a common victory condition, but each individual player must also complete their personal secret objective. This secret objective could be harmless to the colony, but you might have a dangerous obsession—you might even be trying to sabotage the colony!
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Escape from the Aliens in Outer Space is a game of strategy and bluff set on a badly damaged deep space research ship. On-board systems have failed, plunging the ship into darkness. But even worse: A mysterious alien plague has crept aboard and is transforming the human crew! As you race to the escape pods, you have no idea who’s still human and who’s become a monster!
Author
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Escape the Dark Castle is a simple, cooperative game of retro-atmospheric adventure. Embarking on a desperate quest to escape, players work together to overcome the castle’s many horrors, traps and challenges. These are represented by large, illustrated chapter cards. At the beginning of each game, fifteen of these chapter cards are drawn at random from a larger deck to create a unique castle.
Can you and your friends Escape the Dark Castle?
Author
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The second game in the Escape the Dark series, Escape the Dark Sector is a simple, sci-fi adventure game with a focus on atmosphere, storytelling and player cooperation – perfect for newcomers to tabletop gaming. It takes about 2 minutes to set up, lasts around 45 minutes, and no two games are ever the same.
Playing as the beleaguered crew of an impounded starship, players find themselves confined to the detention block of a vast space station....
Author
Description
Letters from Whitechapel is a thematically engrossing board game of deduction and bluffing in which one player takes the role Jack the Ripper, while up to five other players are detectives who must work together to catch him. After committing his horrible murders, Jack must outmanoeuvre the detectives in the tangled streets of the Whitechapel District. Meanwhile, the detectives must use clever deduction and their superior numbers to hunt Jack down....
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1931: Your scientific expedition discovers a new and intriguing mountain range in the middle of the Antarctic polar circle. Under these challenging conditions, the survival of your team will depend on your ability to communicate with each other and to coordinate your efforts to overcome each obstacle — but what you discover on the way to the highest peak will strongly test your mental health. Will you even be able to understand yourself despite...
8) Mysterium
Author
Description
Mysterium is a cooperative deduction game that challenges players to solve a murder. One player is a restless ghost, who communicates the culprit’s identity to the assembled psychics through abstract visions. The other players interpret the ghost’s visions and try to narrow the list of suspects. Yet time is of the essence—if the players take too long to discover the truth, the bridge between the worlds is closed, and the ghost must wait another...
Author
Description
A fabulous treasure is hidden in an old abandoned manor. To find it you will need to cooperate with the ghost that haunts the place - Captain Echo! He's not much of a talker, but he plays a mean tambourine.
In Mysterium Kids, one player must help the other players guess the right card, using nothing but the game's tambourine. Band the drum, scratch the side - whatever will help your friends pick the right answer!
10) Mysterium park
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Description
Welcome to Mysterium Park!
Its cotton candies, its circus, its dark secrets...
The park’s former director has disappeared, but the investigation came to nothing. Since that night, weird things are happening on the fairground. As psychics, you’re convinced that a ghost haunts this carnival... You’re now intent on giving it a chance to reveal the truth.
11) Not alone
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Description
It is the 25th century. You are a member of an intergalactic expedition shipwrecked on a mysterious planet named Artemia. While waiting for the rescue ship, you begin to explore the planet but an alien entity picks up your scent and begins to hunt you. You are NOT ALONE! Will you survive the dangers of Artemia?
NOT ALONE is an asymmetrical card game, in which one player is the creature, trying to hunt and assimilate the other players.
Author
Description
One Night Ultimate Werewolf is a fast-paced hidden roles game for 3-10 players in which everyone plays one of several characters: you might be a dastardly werewolf, the tricky Troublemaker, the helpful Seer or one of a dozen different characters who each has a special ability.
In the course of a single morning, your village will decide who is a werewolf...because all it takes to win the game is one lynched werewolf!
Author
Description
The Thing is a game that mixes different mechanisms to create an experience that is as faithful as possible to that of the original film. It is a "hidden role" game, in which one player is initially the Thing and the others players are humans. The purpose of the Thing is to infect others, to prevent the survivors from escaping from the base (which can happen three different ways), or to try to escape with them by behaving as a human.
In addition...
Author
Description
A haunted house. An undersea submarine. Pirate treasure buried on Tonipal Island. Three adventures and three chances to escape from certain danger.
Each Unlock! adventure captures the pulse-pounding excitement and devilish puzzles of an escape room and brings it to your table in a single deck of cards. While the Unlock! companion app ticks away the seconds and offers hints when you need them, you and a group of friends must use your logic and deductive...
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Description
Werewolves of Miller's Hollow is a game that takes place in a small village which is haunted by werewolves. Each player is secretly assigned a role, whether it’s a Werewolf, an ordinary villager or another special character. Each night, the Werewolves kill one of the villagers. During the day, the remaining Villagers deliberate and vote on a player they suspect is a Werewolf. The chosen player is "lynched", reveals his/her role and is out of the...
Author
Description
There is another murderer roaming the streets of London in Whitehall, amusing himself by spreading the pieces of a poor woman around Whitehall like some kind of macabre treasure hunt. The identity of this monster and his unfortunate victim are a mystery, the Whitehall Mystery.
Whitehall Mystery is a shorter, more simple version of Letters from Whitechapel.
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Description
The Zombie Plague is decimating humanity. In a last ditch attempt to save the species, the governments of the world have turned to you and your peers: ‘scientists’ who believe that Healing Crystals or Magnets can cure anything. You’ve only got 8 rounds to work out which cures might work and collaboratively build enough evidence to cure the plague - but watch out, only those who’ve backed the right cure will win the Nobel Prize, the others...